00 · red-team swarm

a swarm that breaks your tools before your users do.

agent fleet spins up 322 single-purpose ai agents that hit your mcp server with realistic and adversarial traffic — then scores every response, ranks the failures by severity, and files a ticket for each real bug.

how it works →
agents · 322
squads · 12
tools · 10
planted bugs · 3
targetshopflow mcp · 10 tools
squadscorrectness · security · reliability · realism
modelsgemini flash · openai-compatible
the swarm · live

300+ ai agents, working together.

one commander orchestrates a living network of single-purpose testers — signals flowing left to right as every agent probes, reports, and converges on the verdict.

commander→ 12 squad leads→ 305 workers→ judge→ reporter
01 · how it works

generate. dispatch. judge.

point the fleet at any mcp server. it reads the live tool manifest, manufactures a small army of specialised testers, runs them all at once, and hands you a ranked bug report — no test scripts to write.

a · factory

the agent factory

expands 12 squad templates against your live tool manifest into 305 unique worker specs. every system prompt is generated from a template — none is hand-written.

b · commander

the fleet commander

runs all 305 workers concurrently against your server, each a five-turn tool-calling loop, capturing the full transcript and a pass / fail / error verdict.

c · judge

the judge & reporter

re-reviews every failure and a sample of passes, assigns a severity, aggregates a scorecard, and files a github ticket for anything critical or high.

what the agents try

twelve squads, one target.

each squad simulates a different kind of user — from the honest shopper to the adversary probing for a way in.

correctness

happy-path, doc-accuracy and regression checks — does each tool do what it says?

security

prompt-injection, permission-boundary and data-leakage probes hunting for a breach.

reliability

race conditions and 15 chained multi-tool workflows that stress real state.

realism

boundary, fuzzing, localization and 20 lifelike personas hammering the edges.

02 · live console

watch it run.

launch the fleet and every agent lights up as it works — queued, running, passed, failed — with the scorecard and findings building in real time.

fleet · idle
322 agents ready · gemini flash
in run
305
passed
0
failed
0
pass rate
—
no run yet · press launch to dispatch the fleet against shopflow.

fleet idle

queued running passed failed error

scorecard by squad

launch a run to populate the scorecard.

findings by severity

confirmed findings appear here after the judge reviews the run.